RPG'S
WOUND MODERN FANTASY
by Steven Shrewsbury
The other day I was talking to a fellow about the latest re-release
of some of Robert E. Howard’s original CONAN material. He
nodded politely, and then informed me that he doesn’t read
all of that “RPG” inspired stuff.
Excuse
me? Barbarian fury bubbling to the surface, I was in a rage that
someone would imply that Howard’s primal S&S tales would
be commonly yoked with the D&D universe.
“Isn’t
all that sword stuff the same?” he asked. “All of that
(expletive) is just (same expletive) from the D&D handbook?”
Then
again, there is such a thing as HYBORIAN WAR…a Conan RPG…but
I digress.
From
what I read of a great deal of modern fantasy, I think some new
writers grew up playing these games and scenarios more than they
did reading Howard, Leiber or Tolkien. A gamer lady I know (a rare
breed indeed) said that this is why we get series like Wheel
of Time by Robert Jordan. I have read a few of Jordan’s
Conan books in the 80s and they were pretty good as pastiches go.
The WOT series looks so colossal one finds it too much of a commitment
to start up, which sort of defeats the purpose.
“Yeah,”
the gamer gal told me. “My husband said nothing even happens
in one of the later books.”
Not
wanting to get into how you write 750 pages about nothing and sell
it, the entire idea amazes me. Are these long series in fantasy
fiction really written to appease folks with a gamer mentality?
Must the crusade go on…and on…and on? Yes, I love many
books by Drake, Weber, and even Turtledove, but is this new, never
ending series-book-modules what is watering down the genre? Are
too many people obsessed with how many D&D manual characters
they can insert in a storyline? Can no man or woman write a single,
stand-alone adventure?
Frankly,
when I read a story, I always wonder about the grander scheme of
evil involved, almost in a Lovecraftian sense of the universe, not
just why a Minorc is chained to a treasure vault so a female assassin
can break in with a cleric and a dwarf. I’m not big on caring
what her hit points are, either.
Has
the RPG mentality of story construction made it harder for more
traditional types of high fantasy to be published? Perhaps. When
I talk to lovers of the genre these days and mention in my tales
barbarians or warriors often go to a tavern (and really get drunk)
and then perhaps a brothel, there is a look of astonishment. There
may be such a thing as sanitizing a tale, but can one really sanitize
reality, history or human nature?
As
with a western, a sci-fi book or a horror novel, tell me a story.
Aside from all of the decorations, tell me a story I can be interested
in. Fiction is escapism so allow me that portal out of the reality
of every day existence. Storytelling around the campfires of the
ancient tribes of any nation probably knew when to hit the crescendo
and say THE END. Entertainment suffers when it gets to be about
making more books or selling a series. Tell a tale and the book
will work. Make me believe you have lived enough (and have went
out of the house enough) to have experienced the reality of life.
If I wanted to paint by the numbers, follow all the specific rules
laid down by a Dungeon Master, I’d grab one of my son’s
connect the dots and bore myself into oblivion. Tell me a story
that I can recommend to a friend. I cannot see me writing a buddy,
saying, “Ya know, ya gotta get this book. The armor class
and life points on this hot babe warrior on the cover (I cannot
even see in the book) are awesome!”
Recently,
a good friend sent me a copy of Midnight Sun by Karl Edward
Wagner. This is a hardback collection of the Kane short stories
from Night Shade books. I cannot recommend it highly enough.
Why? Each story is memorable and Wagner throws out more rough hooks
than Mike Tyson on crack. It isn’t the era or the monsters
that make the stories work. Wagner could reach out and tell you
a story. Sometimes it is funny, other times, he grabs you by the
shirt and screams it. Either way, I can recall the plot of each
story in Midnight
Sun…and
not the title of the first Whell of Time volume (which
I did read) offhand.
Conversely,
if RPG’s inspire one to think or pick up a fantasy novel of
quality, then they cannot be all bad. Are RPG’s a way to go
beyond the reading (or writing) experience? Perhaps. I cannot help
but ponder their bearing on current trends in such literature, though.
Is
it a sad day when merchandising and a lack of creativity start to
dilute a genre? Sure it is. It’s also human. It’s also
human to move on to another genre or pray that eventually, the wheel
turns back to more realistic, character and story driven books.
2005
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RPG'S WOUND MODERN FANTASY
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