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Arena
Holly Jennings

Ace
April 5, 2016 / ISBN 9781101988763
Science Fiction / Cyber Tales / Gamers

Reviewed by Jan Fields

 

Kali Ling is a gamer, the first female captain in tournament history for the Virtual Gaming League's elite RAGE competition. But virtual gaming is harder on the player than anyone knows (or is willing to acknowledge), and Kali is in danger of losing herself in the game after one of her teammates dies of an overdose right in the middle of the competition. Now the team has to break in a new member and pull together if they ever hope to win, but that might be a bigger order than Kali and her teammates can fill.

This fast-paced novel wraps up commentary on celebrity, top-level athletics and the demands of sponsorship in a story filled with compelling characterization and action. I loved seeing Kali's struggle and growth throughout the book. I also liked the way Jennings manages to avoid some of the over-the-top extremes that science fiction sometimes indulges in to create a future that felt real in the story, looking much like we'd expect from what both changing technology, sponsorship, and celebrity look right now. I also liked how enjoyable the gaming felt. As a reader, I could easily see how someone could want to be caught up in this kind of competition, even with the pain inherent in playing. Arena is a debut novel and hints at a long, amazing career for the author.

Reviewer Janis Fields is the author of over two dozen books for children and adults including Threads of Deceit, Ghost Light Burning, Wellspring of Magic, and Emerald Dragon.
Reviewed 2016
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